A low poly radio asset. Made in Blender and Substance Painter.
First I chose a reference and used simple shapes to create a silhouette. Then I created a low poly model and unwrapped a UV texture. After that, I made a high poly model and baked the normals. In order to paint the model and give it a used look I used Substance Painter. Finally, to render the images I exported the textures back to Blender.